Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

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    Empty([])

CommonEvent 17
Name = "EV017"

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    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

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    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

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    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

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    Empty([])

CommonEvent 34
Name = "カオス"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Incredible..."])
      ShowText(["Isn't this a situation where we have no part to play?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Incredible..."])
      ShowText(["Isn't this a situation where we have no part to play?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Incredible..."])
      ShowText(["Isn't this a situation where we have no part to play?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No... Chaos is gradually adapting."])
      ShowText(["In this short time, it is gaining combat experience."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No... Chaos is gradually adapting."])
      ShowText(["In this short time, it is gaining combat experience."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["No... Chaos is gradually adapting."])
      ShowText(["In this short time, it is gaining combat experience."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The newly born Chaos had no combat experience at all—"])
    ShowText(["Therefore, even with immense power, its fighting style was clumsy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But looking at the battlefield before us, that's changing."])
    ShowText(["Chaos is certainly mastering the way to fight against groups—"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's as if the world's strongest are all training together."])
      ShowText(["This balance... won't last long."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's as if the world's strongest are all training together."])
      ShowText(["This balance... won't last long."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It's as if the world's strongest are all training together."])
      ShowText(["This balance... won't last long."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...So, Luka, can you go?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...So, Luka, can you go?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["...So, Luka, can you go?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc99", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, my reason is coming back a lot."])
    ShowText(["But it won't hold for long..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Both my body and mind are nearing their limits."])
    ShowText(["If we don't finish this quickly—"])
    ShowPicture([5, "80_deusex_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>"])
    ShowText(["Hild will go too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Deus Ex Machina, who had collapsed there—"])
    ShowText(["Hild, mutated by Chaos's power, has awakened!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hild, you are safe, aren't you?"])
      ShowText(["But are you really willing to fight?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hild, you are safe, aren't you?"])
      ShowText(["But are you really willing to fight?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hild, you are safe, aren't you?"])
      ShowText(["But are you really willing to fight?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Chaos is your..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Chaos is your..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Chaos is your..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>"])
    ShowText(["Hild couldn't lead that child."])
    ShowText(["So this time, for sure—"])
    ShowTextAttributes(["ex_sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Are you really... okay with this?"])
    ShowTextAttributes(["deusex_fc2", 0, 0, 2])
    ShowText(["\\n<Deus Ex Machina>"])
    ShowText(["Hild won't let that child be alone."])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc99", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Goddess of Chaos can only be defeated by another Goddess of Chaos――"])
    ShowText(["Let's go, everyone!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes! This is truly the final battle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes! This is truly the final battle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yes! This is truly the final battle!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We've come this far, and everyone is here."])
      ShowText(["Now, let's win."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We've come this far, and everyone is here."])
      ShowText(["Now, let's win."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We've come this far, and everyone is here."])
      ShowText(["Now, let's win."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I, and my companions――"])
    ShowText(["Finally, we have plunged into the fierce battlefield."])
    PlayBGM(["RPG::BGM(@name=\"ending4-3\", @volume=100, @pitch=100)"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_chaos_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc7", 0, 0, 2])
    ShowText(["\\n<Chaos Ilias>"])
    ShowText(["At last, the main event has arrived."])
    ShowText(["This battle cannot last long――"])
    ShowTextAttributes(["alice0_fc1", 1, 0, 2])
    ShowText(["\\n<Chaos Alipheese>"])
    ShowText(["Then, let us begin the all-out war."])
    ShowText(["You take the lead, Luka."])
    ShowTextAttributes(["ruka_fc99", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes, I understand……"])
    ShowText(["Everyone, lend me your strength…… and your lives!"])
    Script(["persona_change(4)"])
    ControlVariables([56, 56, 0, 0, 25])
    Script(["add_actor_ex(30)"])
    ScriptMore(["add_actor_ex(32)"])
    ScriptMore(["add_actor_ex(510)"])
    ScriptMore(["add_actor_ex(511)"])
    ScriptMore(["add_actor_ex(512)"])
    ScriptMore(["add_actor_ex(513)"])
    ScriptMore(["add_actor_ex(514)"])
    ScriptMore(["add_actor_ex(515)"])
    Script(["add_actor_ex(678)"])
    ScriptMore(["add_actor_ex(679)"])
    ScriptMore(["add_actor_ex(680)"])
    ScriptMore(["add_actor_ex(681)"])
    ScriptMore(["add_actor_ex(682)"])
    ScriptMore(["add_actor_ex(683)"])
    ScriptMore(["add_actor_ex(686)"])
    ScriptMore(["add_actor_ex(713)"])
    ScriptMore(["add_actor_ex(759)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Goddess Army and the Dark Goddess Army have temporarily joined forces!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Comment(["邪神アリスフィーズ"])
      Script(["level_adjust(685,335)"])
      ScriptMore(["set_class_level(685, 7, 10, false, false)"])
      ScriptMore(["set_class_level(685, 8, 10, false, false)"])
      ScriptMore(["set_class_level(685, 12, 10, false, false)"])
      ScriptMore(["set_class_level(685, 13, 10, false, false)"])
      ScriptMore(["set_class_level(685, 14, 10, false, false)"])
      ScriptMore(["set_class_level(685, 19, 10, false, false)"])
      ScriptMore(["set_class_level(685, 20, 10, false, false)"])
      ScriptMore(["set_class_level(685, 42, 10, false, false)"])
      ScriptMore(["set_class_level(685, 344, 10, false, false)"])
      ScriptMore(["set_class_level(685, 351, 10, false, false)"])
      ScriptMore(["set_class_level(685, 352, 10, false, false)"])
      Script(["set_class_level(685, 7011, 15, false, false)"])
      ScriptMore(["set_class_level(685, 7012, 15, false, false)"])
      ScriptMore(["set_class_level(685, 7014, 15, false, false)"])
      ScriptMore(["set_class_level(685, 7057, 20, false, false)"])
      ScriptMore(["set_class_level(685, 7058, 20, false, true)"])
      ScriptMore(["set_class_level(685, 7414, 20, false, false)"])
      ScriptMore(["set_class_level(685, 7447, 20, false, false)"])
      ScriptMore(["set_class_level(685, 7448, 20, false, false)"])
      ScriptMore(["set_class_level(685, 7451, 20, false, true)"])
      Script(["change_actor_ability(686,9810,9811,9812,9813,9817,"])
      ScriptMore(["9818,9855,9858,9859,9881,9882,9901,9931,9932,9935,"])
      ScriptMore(["9998,65,78,152,168,285,446,457,493,553,554,561,"])
      ScriptMore(["586,708,713,6314,6355,6365,6377,6379,6416,6522,"])
      ScriptMore(["6552,6706,6739,6768,6859,6864,6879,6880,7252,7275,"])
      ScriptMore(["7283,7286,7449,7603,7665,7714,7723,7901,7916,8159,"])
      ScriptMore(["8436,9940,9962,10011)"])
      Comment(["デウスエクスマキナ"])
      Script(["level_adjust(759,355)"])
      ScriptMore(["set_class_level(759, 53, 10, false, false)"])
      ScriptMore(["set_class_level(759, 54, 10, false, false)"])
      ScriptMore(["set_class_level(759, 55, 10, false, false)"])
      ScriptMore(["set_class_level(759, 56, 10, false, false)"])
      ScriptMore(["set_class_level(759, 57, 10, false, false)"])
      ScriptMore(["set_class_level(759, 58, 10, false, false)"])
      ScriptMore(["set_class_level(759, 103, 10, false, false)"])
      ScriptMore(["set_class_level(759, 104, 10, false, false)"])
      ScriptMore(["set_class_level(759, 105, 10, false, false)"])
      ScriptMore(["set_class_level(759, 106, 10, false, false)"])
      ScriptMore(["set_class_level(759, 107, 10, false, false)"])
      Script(["set_class_level(759, 108, 10, false, false)"])
      ScriptMore(["set_class_level(759, 109, 10, false, false)"])
      ScriptMore(["set_class_level(759, 111, 10, false, false)"])
      ScriptMore(["set_class_level(759, 112, 10, false, false)"])
      ScriptMore(["set_class_level(759, 345, 10, false, false)"])
      ScriptMore(["set_class_level(759, 346, 10, false, false)"])
      ScriptMore(["set_class_level(759, 347, 10, false, false)"])
      ScriptMore(["set_class_level(759, 348, 10, false, false)"])
      ScriptMore(["set_class_level(759, 349, 10, false, false)"])
      ScriptMore(["set_class_level(759, 350, 10, false, false)"])
      ScriptMore(["set_class_level(759, 351, 10, false, false)"])
      ScriptMore(["set_class_level(759, 352, 10, false, false)"])
      Script(["set_class_level(759, 353, 10, false, false)"])
      ScriptMore(["set_class_level(759, 355, 10, false, false)"])
      ScriptMore(["set_class_level(759, 356, 10, false, false)"])
      ScriptMore(["set_class_level(759, 357, 10, false, false)"])
      ScriptMore(["set_class_level(759, 358, 10, false, false)"])
      ScriptMore(["set_class_level(759, 359, 10, false, false)"])
      ScriptMore(["set_class_level(759, 360, 10, false, false)"])
      ScriptMore(["set_class_level(759, 361, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7025, 15, false, false)"])
      ScriptMore(["set_class_level(759, 7026, 15, false, false)"])
      ScriptMore(["set_class_level(759, 7040, 15, false, false)"])
      ScriptMore(["set_class_level(759, 7041, 15, false, false)"])
      Script(["set_class_level(759, 7042, 15, false, false)"])
      ScriptMore(["set_class_level(759, 7043, 15, false, false)"])
      ScriptMore(["set_class_level(759, 7044, 15, false, false)"])
      ScriptMore(["set_class_level(759, 7064, 20, false, true)"])
      ScriptMore(["set_class_level(759, 7068, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7401, 10, false, false)"])
      ScriptMore(["set_class_level(759, 7402, 10, false, false)"])
      ScriptMore(["set_class_level(759, 7403, 10, false, false)"])
      ScriptMore(["set_class_level(759, 7404, 10, false, false)"])
      ScriptMore(["set_class_level(759, 7405, 10, false, false)"])
      ScriptMore(["set_class_level(759, 7406, 10, false, false)"])
      ScriptMore(["set_class_level(759, 7407, 10, false, false)"])
      Script(["set_class_level(759, 7434, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7435, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7443, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7444, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7447, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7448, 20, false, false)"])
      ScriptMore(["set_class_level(759, 7455, 4, false, true)"])
      Script(["force_change_equip(759,1,1,973)"])
      ScriptMore(["force_change_equip(759,2,2,905)"])
      ScriptMore(["force_change_equip(759,3,2,704)"])
      ScriptMore(["force_change_equip(759,4,2,468)"])
      ScriptMore(["force_change_equip(759,5,2,4042)"])
      ScriptMore(["force_change_equip(759,6,2,1753)"])
      ScriptMore(["change_actor_equip_stone(759,0,2105,2513,3312)"])
      ScriptMore(["change_actor_equip_stone(759,1,2105,2513,3319)"])
      ScriptMore(["change_actor_equip_stone(759,2,2105,2513,3319)"])
      ScriptMore(["change_actor_equip_stone(759,3,2105,3061,3820)"])
      ScriptMore(["change_actor_equip_stone(759,4,2444,3061,3880)"])
      ScriptMore(["change_actor_equip_stone(759,5,2482,3071,4114)"])
      Script(["change_actor_ability(759,9825,9826,9841,9842,9843,"])
      ScriptMore(["9845,9865,9869,9922,9923,9924,9927,9928,9931,9932,"])
      ScriptMore(["275,448,546,586,747,845,6301,6314,6362,6363,6400,"])
      ScriptMore(["6418,6428,6541,6730,6869,6875,6954,6958,6961,6962,"])
      ScriptMore(["7285,7286,7441,7448,7736,7739,7901,7963,7968,7989,"])
      ScriptMore(["7990,7991,8154,8436,9949,9954,9963,10013,10030,"])
      ScriptMore(["10031,10041,10049)"])
      Empty([])

    BranchEnd([])
    RecoverAll([0, 0])
    Wait([30])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["You have fought well up to this point……"])
    ShowText(["But this is the end……!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"ending4-3\", @volume=100, @pitch=100)"])
    ControlSwitches([510, 510, 0])
    ControlSwitches([22, 22, 0])
    ControlSwitches([507, 507, 0])
    BattleProcessing([0, 2219, false, false])
    ControlSwitches([507, 507, 1])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    Script(["persona_change(1)"])
    Script(["move_stand_actor(759)"])
    Script(["delete_actor_ex(30)"])
    ScriptMore(["delete_actor_ex(32)"])
    ScriptMore(["delete_actor_ex(510)"])
    ScriptMore(["delete_actor_ex(511)"])
    ScriptMore(["delete_actor_ex(512)"])
    ScriptMore(["delete_actor_ex(513)"])
    ScriptMore(["delete_actor_ex(514)"])
    ScriptMore(["delete_actor_ex(515)"])
    Script(["delete_actor_ex(686)"])
    ScriptMore(["delete_actor_ex(678)"])
    ScriptMore(["delete_actor_ex(679)"])
    ScriptMore(["delete_actor_ex(680)"])
    ScriptMore(["delete_actor_ex(681)"])
    ScriptMore(["delete_actor_ex(682)"])
    ScriptMore(["delete_actor_ex(683)"])
    ScriptMore(["delete_actor_ex(713)"])
    ControlSwitches([3082, 3093, 1])
    ControlVariables([56, 56, 0, 0, 8])
    RecoverAll([0, 0])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["This is ridiculous……!!"])
    ShowText(["Such a――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, we have cornered Chaos."])
    ShowText(["There should be no strength left to resist."])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=100)"])
    ShowPicture([1, "iv_chaos_shito2", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([5, "iv_ruka_v_chaos8", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I readied my fist and charged in."])
    ShowText(["With the next strike, everything will end――"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Finish it, Luka!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Finish it, Luka!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Finish it, Luka!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you defeat him, everything will be over――!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you defeat him, everything will be over――!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If you defeat him, everything will be over――!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can hear my companions' voices."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is the end. With this strike, everything――"])
    ShowTextAttributes(["ruka_fc99", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oooooooo■■■■■■■■――!!"])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["Father――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At that moment, I heard Chaos's voice."])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi4\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["Was I created as the root of all evil?"])
    ShowText(["Is my purpose to be despised by the world as the embodiment of destruction?"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["Created as the mastermind, and disposed of as the mastermind――"])
    ShowText(["Is that all there is to my life?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this one strike, everything will come to an end."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this one strike――"])
    ShowTextAttributes(["chaos_fc1", 0, 0, 2])
    ShowText(["\\n<Chaos>"])
    ShowText(["Father――"])
    ShowText(["Am I a life that is not blessed by anyone?"])
    ShowTextAttributes(["ruka_fc99", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["■■■■■■■■■■■■――!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this one strike, everything will come to an end."])
    ShowText(["I will use this fist――"])
    ShowChoices([["Swing", "Stop"], 0])
    When([0, "振り抜く"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Is that really alright……?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["To place the destruction of the world entirely on Chaos and eliminate it――"])
      ShowText(["Can I truly say that I saved the world by doing so?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Is that really alright……?"])
      ShowText(["If I defeat Chaos like this, and then――"])
      ShowChoices([["Still swing the fist", "Stop the fist"], 0])
      When([0, "それでも拳を振り抜く"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Even so, I did not hesitate."])
        ShowText(["I swing my fist towards Chaos's head――"])
        FadeoutBGM([1])
        PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
        ShowPicture([6, "iv_ruka_v_chaos1", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["……………………"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["However, Chaos did not fall."])
        ShowText(["As if time had stopped, it remained in the state of being struck――"])
        ErasePicture([6])
        PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
        ShowPicture([5, "80_chaos_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Father…… I am the child of destruction."])
        ShowText(["Born as a being destined to bring ruin to the world, carrying malice within me."])
        PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Father, I hate the world."])
        ShowText(["I hate the father who created such a being as me."])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["May the world that rejected me, and you, Father…… perish together!"])
        ShowText(["Let everything, absolutely everything, disappear!!"])
        PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
        ShakeScreen([5, 5, 120, false])
        PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["An explosive rise of hatred and the desire for destruction."])
        ShowText(["A return to nothingness, the inflation of despair and hatred――"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["At that moment, I realized."])
        ShowText(["This monster was undoubtedly created by me."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["In the end, Chaos was my mirror."])
        ShowText(["A mirror that reflects and amplifies my hatred, my daughter――"])
        Wait([30])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["■■■■■■■■■■■■■■■■■■……"])
        ShowPicture([6, "iv_ruka_v_chaos8", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
        ErasePicture([5])
        ShowTextAttributes(["ruka_fc99", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Then, I have no choice but to dispose of it…"])
        ShowText(["With my own hands…"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I can no longer hear my comrades' voices."])
        ShowText(["Perhaps they have already vanished due to the hatred unleashed by Chaos――"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["■■■■■■■■■――！！"])
        ShowTextAttributes(["ruka_fc99", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["■■■■■■■■■――！！"])
        CallCommonEvent([9051])
        ExitEventProcessing([])
        Empty([])
      When([1, "拳を止める"])
        CallCommonEvent([9052])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    When([1, "止める"])
      CallCommonEvent([9052])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

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    Empty([])

CommonEvent 50
Name = "EV050"

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CommonEvent 51
Name = "EV051"

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CommonEvent 52
Name = "EV052"

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CommonEvent 53
Name = "EV053"

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CommonEvent 54
Name = "EV054"

  Page 0
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CommonEvent 55
Name = "EV055"

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CommonEvent 56
Name = "EV056"

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CommonEvent 57
Name = "EV057"

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CommonEvent 58
Name = "EV058"

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CommonEvent 59
Name = "EV059"

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CommonEvent 60
Name = "EV060"

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CommonEvent 61
Name = "EV061"

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    Empty([])

CommonEvent 62
Name = "EV062"

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CommonEvent 63
Name = "EV063"

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    Empty([])

CommonEvent 64
Name = "EV064"

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    Empty([])
